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** UPDATE: 10/25/2015: The final scene is put together, and ready for export. This is the most time consuming part of the process, so I expect it to be ready for download in the next day or so; certainly well before the Halloween weekend. Anyway, here is a quick screencap of the scene from the 3dsmax viewport. No scene lights, or anything special here. This is just to show the layout; you can see the polycount information in the upper left. The scene is relatively light on polygons, and depends on textures and normal maps for most of the fine detail. I'll post actual production renders when I release the scene.
As you can see, it's a rather large set, but with all detail "baked" into the normal maps and textures, the polygons are low enough to work well on most machines, even with some high polygon characters in the scene.
Hey everyone. Just wanted to update you about a project I'd been working on. Turns out, I hadn't enough time these past couple weeks to complete the entire Skull Entrance Graveyard I wanted to release for Halloween. However, I did quickly put together another model, which I'll release for free in the next day or two. Keep an eye out for this one. It will be part of a smaller set, which will make for a spooky Halloween render. Here's a simple screen-cap of the painted diffuse, and wireframe of the "Haunted Tree" set.
If you've been following my Renderosity thread about the Skull Entrance Graveyard, this is a model you haven't seen yet, and was originally going to be part of that set. With Halloween approaching, I wanted to release something for the occasion, so instead, I'll make this model part of a smaller, independent freebie. Hope you like it. Keep an eye on my profile for this in the next 24 to 48 hrs.
As you can see, it's a rather large set, but with all detail "baked" into the normal maps and textures, the polygons are low enough to work well on most machines, even with some high polygon characters in the scene.
Hey everyone. Just wanted to update you about a project I'd been working on. Turns out, I hadn't enough time these past couple weeks to complete the entire Skull Entrance Graveyard I wanted to release for Halloween. However, I did quickly put together another model, which I'll release for free in the next day or two. Keep an eye out for this one. It will be part of a smaller set, which will make for a spooky Halloween render. Here's a simple screen-cap of the painted diffuse, and wireframe of the "Haunted Tree" set.
If you've been following my Renderosity thread about the Skull Entrance Graveyard, this is a model you haven't seen yet, and was originally going to be part of that set. With Halloween approaching, I wanted to release something for the occasion, so instead, I'll make this model part of a smaller, independent freebie. Hope you like it. Keep an eye on my profile for this in the next 24 to 48 hrs.
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Twisted Heart | Easy 3d Modeling | Blender 3.0
It doesn't get more simple than this. In preparation for Valentine's Day, I thought I'd share this quick and easy technique in Blender. The result is a stylized heart with a Mobius-like twist. Since the result is actually a watertight solid shape, this could be exported for 3d printing or used in any number of design projects. If you want to try a 3d print, just keep in mind the scale and thickness values of the object. I haven't illustrated that here, but many of my other videos go into detail about how to set up a scene for modeling to scale for 3d printing. Since the base of this shape is extremely low poly, it can be used in mograph or animation very easily. In fact, the turntable animation example at the beginning was rendered with Eevee in about 2 minutes.
Alien Botany - Species 2 - Blender Animation
Second installment to the Alien Botany series. I know it's been a while, but I started playing around with Geometry Nodes in Blender 3.0 and wanted to make something that used them. I'm only a novice when it comes to Geometry Nodes, so it was just a matter of taking advantage of the instancing features and also some of the cool effects that can be created using them. Some of this stuff can be done with basic particles too, but I found that the nodes offer a lot more control for certain things, and thus they were used for this animation.
Untitled
Hi, everyone. Been a long time since I last posted anything here. Hopefully, I'll be around more often now. I hope everyone is doing well. Happy New Year to you all, and may this year be met with health and success for us all. I'd like to share my latest video on Youtube. Again, it has been quite a while since I posted a "tutorial" video. This one isn't quite a tutorial as much as it is a walkthrough of a modeling process. It's done in Blender 3.0, and I have Screencast Keys enabled. You can see the mouse buttons and the keystrokes in the lower right hand side of the viewport. Thank you for watching and stay tuned for more content in this new year. https://www.youtube.com/watch?v=g7T3q_822mo
35 Cloth and Cushion VDM Brush | Zbrush
Sculpting cloth a cushion details has never been easier! This multi-alpha VDM brush will help you create detailed cloth folds, wrinkles, tufting, and realistic cushions instantly on just about any subdivided mesh! 35 cloth folds, wrinkles, tufts, and cushion designs in one multi-alpha VDM brush. Includes highly detailed cushion 3d alphas for fast iteration of furniture models. ZTL Ztool of all 35 models also included! Quickly and easily create wrinkles and folds in cloth, chesterfield tufting, and cushions! All 3d alphas were generated with 6 levels of subdivision Works with Zbrush 2019.1 or higher. If you're a Zbrush user, you can get this VDM brush pack for Zbrush 2019.1 and higher at either of my marketplace stores: https://www.artstation.com/luxxeon/store or https://www.cgtrader.com/luxxeon PS: I hope everyone out there is doing well! I'm sorry I haven't been active here lately, but I've been extremely busy with personal matters and projects. Thanks again for looking!
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Very cool