Modeling a polyhedral bow in Blender 2.73

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LuxXeon's avatar
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Hi, everyone.  Here's my second tutorial video for Blender.  This one is just a basic exercise, focusing on some techniques, and working with a few useful modeling features in Blender.  This is one of those "topmod" style objects, using the Bridge Edge Loops tool to create a high genus polyhedron bow.  It's a quick example, and just one of those "fun" demonstrations that might be a good way to practice using hotkeys, or experimenting with different combinations of modeling tools.  I try to model at least one object a day just for fun, even if I i'm in the middle of a project, as a warm up for the day.  This is the kind of thing I'll usually play around with.  Here's a link to the video:



Have fun with it, and feel free to experiment on your own at the end.  Try stacking modifiers, or editing the surface polys and creating some fun shapes!  Might even come up with something useful as a pendant for a necklace, or earrings for a character?  The possibility is yours.  Unfortunately, as with the previous tutorial, I haven't yet fixed my mic, but there are annotations through this video, clarifying all of the steps I'm doing. Be sure to have Youtube annotations enabled.  Hope you enjoy it. 
© 2015 - 2024 LuxXeon
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lolatmyself23's avatar
Hmm.  This actually makes me wanna download and try out Blender again.  Looking at the video, it doesn't seem to be that hard, and there's some really nice tools there.  Last time I tried Blender, which was probably about a year ago or more, I ran scared, with my head in my hands, crying for my mommy.  That software is SCAARRY!  Waaay too complex for me.  But you make it look easy, as you do with your 3dsmax stuff too.  Great work, John.