Deviation Actions
(Learn how to model this starburst window and wall in less than 10 minutes).
Quickly and easily model a round, intricate window design into a wall, without any need for messy booleans, or mesh cleanup. This can be used to provide interesting architectural impact to an interior scene, or for creating some cool lighting effects in an indoor render.
While this tutorial does contain certain tools which are specific to 3dsmax, I believe that most of the techniques shown here can also be done in other modeling packages, like Blender.
Blender Users: A friend of mine explained to me how you could achieve a similar "Starburst" effect, like the one you see done with procedural topology in this video, inside Blender...
- Create a tube or cylinder cap as shown in the vid, then subdivide all but the outer edges.
- Apply a subsurf modifier, and finally a decimate modifier. This will re-arrange the edges in the phyllotaxis pattern required.
- Extrude faces individually, and Ctrl-X to delete them. The rest should be easy to follow.
I haven't personally tried it in Blender, so let me know if that actually works.
I have added annotations to this video to make it easier to understand the process, so be sure you have "annotations" enabled in your Youtube settings
Let me know if you have any questions, or comment on the Youtube channel. Hope you find it useful.
www.youtube.com/watch?v=Pm1jop…
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Great tutorial btw, using some awesome features of edit poly this is incredible easy to do!