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Symbiosis by LuxXeon Symbiosis by LuxXeon
Modeled in 3dsmax 2013, rendered in Octane render with 3dsmax plugin.

The interaction between different biological species, or in this case, different elements. I modeled this organic sculpture using generative techniques, which included heavy use of Maxscript, and the graphite topology brush tools. I used Max hair and fur for the grass, and instancing for the flowers. The terrain was done with the Graphite topology brush tools, and the sky is HDRI environment map.
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:iconlight-the-dark-88:
LiGhT-tHe-DaRk-88 Featured By Owner Oct 24, 2014  Hobbyist Digital Artist
never heard of Octane Render but AWESOME ... can u tell me how did u do the Grass ??
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:iconluxxeon:
LuxXeon Featured By Owner Oct 25, 2014  Professional Digital Artist
Thank you.  I created the grass by modeling a patch of geometry which contained about 50 blades of grass, then just scattered that along the ground plane using the scatter engine in the software I'm using.  The material is just a translucent shader, with green diffuse and light green translucency.
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:iconlight-the-dark-88:
LiGhT-tHe-DaRk-88 Featured By Owner Oct 25, 2014  Hobbyist Digital Artist
Lovely and perfect !!! but i was wondering !! why dont u work with Mental ray or Vray ... are they bad ?
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:iconiamcloudsky:
iAmCloudSky Featured By Owner Aug 15, 2014
Jesus. this is great. 
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:iconluxxeon:
LuxXeon Featured By Owner Aug 15, 2014  Professional Digital Artist
Thank you,.
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:iconlolatmyself23:
lolatmyself23 Featured By Owner Mar 30, 2014  Hobbyist Digital Artist
This is just super impressive.  Looks so real, and unique.  Great work!
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:icondon64738:
Don64738 Featured By Owner Jan 26, 2014  Hobbyist Digital Artist
This is just awesome!
I love your work.
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:iconluxxeon:
LuxXeon Featured By Owner Jan 26, 2014  Professional Digital Artist
Thank you very much.  I appreciate all the comments, and really glad you like the renders.
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:iconkmnfive:
kmnfive Featured By Owner Sep 29, 2013
very well done 
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:iconsimonzes:
simonzes Featured By Owner Apr 10, 2013  Hobbyist Digital Artist
It seems so perfectly in it's place ..
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:iconsimonjm:
SimonJM Featured By Owner Feb 8, 2013
Ruddy impressive!
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:iconluxxeon:
LuxXeon Featured By Owner Feb 8, 2013  Professional Digital Artist
Thanks.
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:iconanthonyralano:
AnthonyRalano Featured By Owner Feb 7, 2013  Professional Digital Artist
Amazing.
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:iconsubjectrho:
SubjectRho Featured By Owner Feb 7, 2013  Student Digital Artist
Very interesting structure, it looks quite organic, and yet it isn't.
Great job!
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:iconphilphilos:
philphilos Featured By Owner Feb 5, 2013  Hobbyist Digital Artist
Sweet!!
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:iconsed:
sed Featured By Owner Feb 5, 2013
:iconofficialfella1plz: Great piece!
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:iconkulata:
Kulata Featured By Owner Feb 4, 2013
Would you mind explaining how you used the hair and fur modifier from max to get grass that looks this awesome?, i've tried using it before and i've only failed so far :)

Also, wireframes please :D
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:iconluxxeon:
LuxXeon Featured By Owner Feb 4, 2013  Professional Digital Artist
if I do a wire, it will be rendered in MR inside 3dsmax, because I don't know a way to render wireframe textures in Octane. I'll upload a wire from 3ds using the MR renderer possibly tonight. Hair fur for grass is quite simple. There are several tuts out there on the interweb on how to do this. I basically create 3 or 4 plane props with Hair mod of slightly different parameter settings for variation, then instance those 3 r 4 planes across a larger plane, or terrain surface. Upon exporting the scene to Octane, I convert the modifier to geometry, which is quite heavy, but works well. I believe the key to realism in grass is 90% in the shader material. I use translucency, with true Gaussian spectrum in the transmission node in Octane for my grass, and it works well. Again, I'll try uploading a wire later tonight or tomorrow. If you have me on Devwatch, you should be notified. I might just post it to my journal, instead of my gallery.
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:iconjason-c:
Jason-C Featured By Owner Feb 3, 2013  Hobbyist Digital Artist
Very nice.
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:iconstevereeves:
SteveReeves Featured By Owner Feb 2, 2013  Hobbyist Digital Artist
beautiful work and a great idea - congrats :)
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:iconluxxeon:
LuxXeon Featured By Owner Feb 2, 2013  Professional Digital Artist
Thank you very much.
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:iconmilenus5:
milenus5 Featured By Owner Feb 1, 2013
nice work
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:iconcrag-dolomite:
crag-dolomite Featured By Owner Feb 1, 2013
very professional modelling, texturing and render
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:iconshcadeyuve:
shcadeYuVE Featured By Owner Feb 1, 2013  Hobbyist Digital Artist
Fantastic!
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:iconnic022:
nic022 Featured By Owner Feb 1, 2013
Excellent, great work
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:iconkuzy62:
kuzy62 Featured By Owner Feb 1, 2013  Hobbyist Digital Artist
fabulous!
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:iconschmiegel:
Schmiegel Featured By Owner Feb 1, 2013
Very cool shape! Love the metal look on the exposed edges! Was that done via texture painting or is it something like a radius depending texturing?
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:iconluxxeon:
LuxXeon Featured By Owner Feb 1, 2013  Professional Digital Artist
Thanks! Yes, for the exposed metal, that is done using a "mix" map. I'm mixing a metal shader with a bumpy organic skin-like texture here. In this case, I painted an alpha map to use as a mix map based on the UV's, but you could also use procedural textures as an area-controlled mix definition between two materials. I feel you get much more control over where things are if you use the UV texture maps as a basis for painting your own control maps, but you could come pretty close, and still get cool results, by using coordinate-based procedurals too.
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:iconschmiegel:
Schmiegel Featured By Owner Feb 1, 2013
Nr 2:

isn't the UV map for such an object very very complex? Can you unwrap just kind of a hull?
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:iconluxxeon:
LuxXeon Featured By Owner Feb 1, 2013  Professional Digital Artist
You would think the process would be extremely troublesome, but I got very lucky. I simply used a free, automatic unwrapping Maxscript, which did all of the complex unwrapping of the object for me, automatically. There was room for some minor tweaking to some of the seams afterwards, but it wasn't major, and most of the texture stretching occurred on the underside of the object, which is never going to be seen in a render, so I just left it alone.
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:iconschmiegel:
Schmiegel Featured By Owner Feb 1, 2013
Awesome! Thank you!
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:iconschmiegel:
Schmiegel Featured By Owner Feb 1, 2013
Thank you for explaining - I see I need to get that UV mapping work for me - bumped always into walls when trying - but didn't try really yet :)
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:iconkrypt06:
KRYPT06 Featured By Owner Jan 31, 2013  Hobbyist Digital Artist
Excellent , great texture
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:iconfractalyst:
fractalyst Featured By Owner Jan 31, 2013  Hobbyist Digital Artist
amazing combination!
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:iconmorphosxy3:
Morphosxy3 Featured By Owner Jan 31, 2013  Student Digital Artist
Freaking mind-blowing, i LOVE IT!!
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:iconsidicusmaximus:
SidicusMaximus Featured By Owner Jan 31, 2013  Hobbyist Digital Artist
Well done!
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:iconmjdezo:
mjdezo Featured By Owner Jan 31, 2013  Hobbyist General Artist
great scene!
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:iconbear48:
bear48 Featured By Owner Jan 31, 2013  Professional
very cool
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:icontechnoloop:
technoloop Featured By Owner Jan 31, 2013
Really harmonic tone to the whole thing! love it!
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:icon2loose2trek:
2Loose2Trek Featured By Owner Jan 31, 2013
This is wonderful ... it really is a symbiosis ... two dissimilar organisms together (a metallic one and another of a more general organic nature) resulting in a mutually beneficial (in this case) visual relationship. Well done LX! :)
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:iconluxxeon:
LuxXeon Featured By Owner Jan 31, 2013  Professional Digital Artist
Thanks a lot. I actually created this scene a while back... maybe a month ago, but never had a chance to render it, because school had me all tied up with rendering projects and assignments. So I finally got around to rendering some of the scenes I had modeled and set up for a while now. It worked out, because leaving a project sit for a while, then going back to it allows you to look at it again with fresh eyes, and there were some changes I needed to make to it that I didn't notice before. :)
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:icon2loose2trek:
2Loose2Trek Featured By Owner Jan 31, 2013
You're most welcome LX ... and I really know what you mean about looking at projects with fresh eyes. I don't know about you, but I've been enamored of a few things I've done, posted them to my gallery, and then, the next day am horrified. How did I ever think that was any good. Yikes. It sounds like you took the right approach with this. :)
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January 31, 2013
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