Modeled in 3dsmax 2013, rendered in Octane render with 3dsmax plugin.
The interaction between different biological species, or in this case, different elements. I modeled this organic sculpture using generative techniques, which included heavy use of Maxscript, and the graphite topology brush tools. I used Max hair and fur for the grass, and instancing for the flowers. The terrain was done with the Graphite topology brush tools, and the sky is HDRI environment map.