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August 29, 2012
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Superformula by LuxXeon Superformula by LuxXeon
Modeled in 3dsmax. Rendered in LuxRender (v1.0RC3).

A combination of renderable splines and some Maxscript to create complex curvs on the surface of several interlinked geospheres. The geospheres are not rendered here, only the splines. Amazing what Maxscript can do. I can't wait until Autodesk fully implements Python scripting as part of the Max architecture. Blur Studios have released Py3dsMax, which allows you to execute Python inside the 3dsmax framework, so this really opens a lot of powerful scripting possibilities.
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:iconbear48:
bear48 Featured By Owner Oct 9, 2012  Professional
exquisite
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:iconkit-elliott:
Kit-Elliott Featured By Owner Oct 4, 2012  Hobbyist Digital Artist
Nice use of maxscript, keep it up!
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:iconcmwvisualarts:
CMWVisualArts Featured By Owner Sep 3, 2012  Hobbyist General Artist
Do you, by any chance, still have this file? I'd love to use it in 3ds [I have poor understanding of the software, and would like to experiment a bit]. As usual, I will give you credit :D If not, at least thank you for your consideration :). I just enjoy this a lot.
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:iconluxxeon:
LuxXeon Featured By Owner Sep 5, 2012  Professional Digital Artist
Hi. I do have the file, but the modifier stack is collapsed in the saved version, so unfortunately it's pretty useless now to study and learn the technique. I may put the Maxscript I used to plot the coordinates for the splines on Scriptspot soon though, so that could help. I'll let you know if and when I upload it. :)
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:iconcmwvisualarts:
CMWVisualArts Featured By Owner Sep 5, 2012  Hobbyist General Artist
Thank you :D
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:iconschmiegel:
Schmiegel Featured By Owner Sep 3, 2012
Love scripted/algorithmic shapes :)
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:iconjason-c:
Jason-C Featured By Owner Sep 2, 2012  Hobbyist Digital Artist
Great stuff!
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:iconmaxxxmodelz:
maxxxmodelz Featured By Owner Aug 30, 2012  Professional Digital Artist
Another trick, if you can't write maxscript, is to use the Spacing and Array tools to get similar results to this. Try this: Create a shape using the spline tools. Make it renderable in viewport and renderer, and add some thickness. Try a doughnut, for example. Select it, then pick the spacing tool. Pick the same doughnut shape as the path for the spacing tool. Set the count to something high like 100, and see the cool results. Very similar to this, at least as a starting point, and if you wanna get creative, you can also play with the array tool after the spacing tool. Some wild things will emerge. ;)
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:iconanthonyralano:
AnthonyRalano Featured By Owner Aug 30, 2012  Professional Digital Artist
Love this angle, object and material.
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:iconkuzy62:
kuzy62 Featured By Owner Aug 30, 2012  Hobbyist Digital Artist
That is amazing!
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