Modeled in 3dsmax, rendered in Octane render.
Parametric "box-fitting" on spatial curve functions, using Maxscript, to create a structural sculpture. Everything done with 3dsmax, then exported to Octane for rendering. The grass is hair/fur modifier, trees are part of the AEC Extended foliage, woman is BWoman001 character, rigged with CAT system, and posed by me to add sense of scale to scene. The environment, honestly, is just something kit-bashed together to present the sculpture.