Modeled in 3dsmax after following a really cool tutorial on some advaned lofting techniques. It's basically the exact technique used in the tutorial, so the shape isn't really my own unique "happy accident", but it came out kinda cool. Rendered in Octane.
Thanks. Yes, I definitely should have increased the density of the tessellation for a smoother surface. Maybe if I ever revisit this scene, I'll make those corrections.