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Radial Sphere by LuxXeon Radial Sphere by LuxXeon
Modeled in 3dsmax. Rendered in LuxRender (v1.0RC4).

A sphere, consisting of just 16 segments, converted to editable poly object, and the edges outlined, with a shell modifier applied. Then the sphere was sliced symmetrically, in a radius, along the X axis, for a count of 3, and the result mirrored, to give you the shape you see here. Hope you like.
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:iconsurride:
surride Featured By Owner Jan 27, 2014  Hobbyist Digital Artist
Very interesting and original workflow! Thank you for describing it, the result is stunning.
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:iconiytj:
iytj Featured By Owner Nov 17, 2012
:clap:
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:iconninioflix:
ninioflix Featured By Owner Oct 16, 2012
like
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:iconjason-c:
Jason-C Featured By Owner Sep 14, 2012  Hobbyist Digital Artist
Beautiful shape. Such an elegant render.
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:iconluxxeon:
LuxXeon Featured By Owner Sep 14, 2012  Professional Digital Artist
Thanks!
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:iconaksine:
aksine Featured By Owner Sep 7, 2012
Simple yet awesome!!
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:iconluxxeon:
LuxXeon Featured By Owner Sep 7, 2012  Professional Digital Artist
Thank you. :)
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:icongrahamsym:
GrahamSym Featured By Owner Sep 7, 2012   Digital Artist
Super work :)
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:iconeggzzgge:
eGGzzGGe Featured By Owner Sep 7, 2012  Hobbyist Digital Artist
Wow !
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:iconaksine:
aksine Featured By Owner Sep 7, 2012
Fantastic job!
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:iconlolatmyself23:
lolatmyself23 Featured By Owner Sep 6, 2012  Hobbyist Digital Artist
Fantastic shape. Really impressive and realistic. I would swear this was a photo, and I'm not kidding. If I hadn't seen your previous works, this looks like a 3D printer job cut out of metal.
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:iconanthonyralano:
AnthonyRalano Featured By Owner Sep 6, 2012  Professional Digital Artist
Thanks for the breakdown on how you modeled this. Anyway you slice it, you are doing some great things with modeling that changes up the typical way things are done and you are coming up with great results.
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:iconridgewood123:
ridgewood123 Featured By Owner Sep 6, 2012
Really awesome work!
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:iconluxxeon:
LuxXeon Featured By Owner Sep 6, 2012  Professional Digital Artist
Thank you my friend! :)
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:iconridgewood123:
ridgewood123 Featured By Owner Sep 7, 2012
You are welcome!
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:iconkuzy62:
kuzy62 Featured By Owner Sep 6, 2012  Hobbyist Digital Artist
:wow: Amazing!
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:icontylerxy:
TylerXy Featured By Owner Sep 5, 2012  Hobbyist Digital Artist
interesting how you did that.. i would hve never thought of that workflow
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:iconmaxxxmodelz:
maxxxmodelz Featured By Owner Sep 5, 2012  Professional Digital Artist
I love this object. Incredible realism. Great render, and simple, yet very effective modeling technique. I think you failed to mention the face removal after outlining the polygons, but that's a given anyway, seeing the result. Well done. When you say you sliced the object 3 times, and mirrored the result... what exactly is the purpose for mirroring? Are you mirroring the resulting pieces symmetrically along the same axis as the slices? If so, how is that done? Not sure I follow that part. Great work.
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:iconluxxeon:
LuxXeon Featured By Owner Sep 6, 2012  Professional Digital Artist
Hi, Greg. Thanks. To answer your question, if you look at the center axis of the object, you can actually see where the slice plane ran through the sphere (you can imagine the center of the sphere where the center axis of this object is now), and was rotated 3 times. The reason for the mirroring, is because we are creating "pie slices", and without the mirroring, we would not be able to weld the edge vertices of each pie slice to create a solid object. The vertices simply wouldn't match up. And yes, I forgot to mention, after the outline operation on the edges, I selected all of the resulting faces, inset them a little, and removed the inner faces. Then I added the shell modifier to the resulting lattice. Thanks for reminding me of that part. ;)
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:iconfunboredom:
funboredom Featured By Owner Sep 5, 2012  Hobbyist General Artist
Your hopes are not in vane. If that is the correct spelling.
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:iconluxxeon:
LuxXeon Featured By Owner Sep 5, 2012  Professional Digital Artist
Thank you.
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Submitted on
September 5, 2012
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