Modeled in 3dsmax, materials and render in Octane render.
This is part of a series of renders I've been working on, studying different metallic materials, and another attempt at parametric
sculpture modeling, using the Parametric Array
script by Ali Torabi, and Superflow
script by Ian Clemmer in 3dsmax. The Parametric Array plugin is a bit different and more complex than the standard array system that ships with 3dsmax. It taps into 3dsmax's native ability to wire parameters and use sophisticated scripted controllers on top of various modifiers in order to get a highly flexible and extremely deep access to every aspect of the array instancing system. Combined with the mathematical functionality and aesthetic beauty of Superflow, there's some really powerful and interesting possibilities for creating truly unique structures. I'm just starting out experimenting with these two incredible scripts in tandem. I know this concept isn't at all new, and I'm a little late to the game of generative modeling, but I'm really finding it amazing what is possible purely through parametric/array modeling, and the possibilities to come up with some never-before-seen structures seems endless.
The egg part of this image was created from about 360 duplicate instances of a chamfered box, resized and re-positioned radially around a local axis through a mathematically controlled array function, which creates the sculpture seen here. The "legs", or base, that the egg is sitting on is just a deformed chamfered box, instanced with it's own circular array. It's not part of the generative modeling process used to create the egg sculpture. Behind the main structure, you can see the parametric building process that takes place in 3 steps. On the right: fully flattened array with no parametric rotation; to the left: rotated 180 degrees; and in the center, the full 360 degree parametric sculpture in it's completed state.