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January 26
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:iconluxxeon:
Modeled in 3dsmax, rendered in Octane render.

A logarithmic spiral of perforated spheres, created using Superflow maxscript in 3dsmax. Exported to Octane render, and rendered using the Direct Lighting/Diffuse kernel in about 30 min on my Nvidia Geforce GTX 660.
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:iconkobaltkween:
~kobaltkween Jan 31, 2013  Professional Digital Artist
I am _so_ far behind on my subscriptions that I'm just going through the whole stack image by image with no indicator of what group or artist an image comes from. I still knew right away that this was yours. I really like the DOF, though I find it a bit artificial where it gets extreme.
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:iconjason-c:
=Jason-C Jan 29, 2013  Hobbyist Digital Artist
Nice!
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:iconluxxeon:
~LuxXeon Jan 30, 2013  Student Digital Artist
Thanks, Jason.
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:iconcatelee2u:
*catelee2u Jan 29, 2013  Hobbyist General Artist
Really cool!
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:iconchritter:
~CHRiTTeR Jan 29, 2013  Professional Interface Designer
direct lighting/diffuse kernel... So i take theres no gi going on?
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:iconluxxeon:
~LuxXeon Jan 29, 2013  Student Digital Artist
It's GI. Octane just has several types of algorithms to solve GI. Pathtracing and PMC are unbiased. The Direct Lighting, is the term they use for biased GI solution.
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