Modeled entirely from splines in 3dsmax. As some of you already know, I began a couple Level 2 (advanced) courses at my local community College for CAD technical illustration, and 3D modeling for graphic design. The software they use in my classes are AutoCAD (never used it before), and 3dsmax (one of the reasons i bought 3dsmax in the first place was because I knew that's what they used for these classes). Anyway, long story short; one of the first rules of thumb they taught us in the modeling for design class was that spline modeling is still a very relevant modeling strategy in visualization design, and contrary to some belief that it's already become a dinosaur in most areas of modeling, there are times when it is not only efficient, but necessary. For example; the creation of this abstraction, had it been done using box or polygonal, or whatever other type of modeling strategy, would have been almost impossible. Instead, it was [relatively] easily done using some lofting and sweeping of splines. So there's still a ton of very relevant uses for spline modeling in design and animation. Don't let anyone tell ya different.
The final result you see here is almost a completely bare render, except for some of the lens flare effects, which I added in post. Octane took care of the exposure, and the dispersion on the glass material. Thanks for looking.
Thank you. I can't really take much credit for any of that, however; the lighting is HDRI driven, and the material is simply a glass material in Octane, which produces chromatic aberration automatically. I was pleasantly surprised myself at the results.