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August 24, 2012
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Ancient Technology by LuxXeon Ancient Technology by LuxXeon
Modeled in 3dsmax. Rendered in LuxRender (v1.0RC3).

The featured shape here is based on an original sculpture concept created by Bathsheba Grossman, called "Metatron". She's created many real-world sculptures using this shape. There's also been many other derivatives of this twisted double-tetrahedron family of shapes I've seen done in apps like Topmod and other topological modelers. This one is all 3dsmax, and began as a tetrahedron primitive. Textures compliments of cgtextures.com and other free repositories.
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:iconkobaltkween:
kobaltkween Featured By Owner Aug 25, 2012  Professional Digital Artist
You know, I never get quite how infinite interlocking shapes like this are made. I absolutely love the textures. Especially the stone base and the cloth.
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:iconluxxeon:
LuxXeon Featured By Owner Aug 26, 2012  Professional Digital Artist
Thanks. Well, that's really why I've been doing them so much lately. They fascinate me, and I find them so beautiful usually. But creating them takes a bit of practice, and lots of research into some fairly complex mathematical theory.
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:iconkobaltkween:
kobaltkween Featured By Owner Aug 26, 2012  Professional Digital Artist
Interesting! So they're procedural meshes?
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:iconluxxeon:
LuxXeon Featured By Owner Aug 27, 2012  Professional Digital Artist
Some of them begin as a representation of a surface as a mathematical implicit equation. Meaning, it's a symmetrical surface based entirely on math function. From there, it can be given "thickness", and the topology transformed as you would any geometrical surface. Some of these shapes, like this one, began as a geometric primitive shape, and through a series of carefully orchestrated high genus operations, edge removal, and topology remeshing, become a much more complex symmetrical object.
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:iconmaxxxmodelz:
maxxxmodelz Featured By Owner Aug 27, 2012  Professional Digital Artist
High-genus objects like this are difficult to model because they must contain non-manifold surfaces. The fact that you got this using 3dsmax is absolutely fantastic. Almost always, these kinds of shapes must be modeled in specialized modeling applications like Topmod, where high genus modeling tools like "add hole", "rind modeling", and "handle extrusions with goal weights" are available. Great work.
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:iconluxxeon:
LuxXeon Featured By Owner Aug 27, 2012  Professional Digital Artist
Thanks. Yeah, I really set out on a mission to try and get the same results one could achieve in a high genus modeler, in Max. It's really, if nothing else, helped tremendously in getting to know the Max toolset, and discovering a few really handy plugins for free too. These shapes really wouldn't have been possible without the help of some great plugins for 3dsmax, like Mathsurf 2, and Megabevel. Megabevel was the key for creating this shape. It's a great modifier plugin. MegaBevel allows you to perform asymmetrical bevels on a poly selection, which is the closest thing to having handle extrusions in Max we could get for now.
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:iconvickym72:
VickyM72 Featured By Owner Aug 25, 2012  Hobbyist Digital Artist
Excellent piece! :clap:
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:iconridgewood123:
ridgewood123 Featured By Owner Aug 24, 2012
Really beautifully crafted and rendered!
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:iconanthonyralano:
AnthonyRalano Featured By Owner Aug 24, 2012  Professional Digital Artist
Perfect!
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:icony-phil:
Y-Phil Featured By Owner Aug 24, 2012  Hobbyist Digital Artist
Beautiful and realistic :clap:
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