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About Digital Art / Professional John MalcolmMale/United States Groups :icondedicated-design: Dedicated-Design
Dedication By Design
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Deviant for 3 Years
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Some of my latest renders. Hope you enjoy. Feel free to browse my gallery too.


These are some of the best works from friends of mine. Really great renders and artwork. I'm inspired by you all.
This tutorial is an addendum to my previous video for 3dsmax, in which I show a very simple technique to creating an interesting Ported Cube object in Blender.  The procedure shown here should work in any version of Blender from 2.6x to 2.75.  No addons are required, but I am utilizing the Pie Menus and Dynamic Spacebar Menu addons in this demonstration. 

Please don't forget to like the video, or subscribe to my channel for many more tutorials like this, in 3dsmax and Blender.  If you have any questions about the technique in this video, please don't hesitate to comment here, or on the Youtube page, and I'll try to address it promptly.  Thanks again, and hope you enjoy.


I just want to publicly thank ResourceNation for featuring my Free Bag Chair Download by LuxXeon  in their resources Hall Of Fame.  I appreciate the support. :thumbsup:


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John Malcolm
Artist | Professional | Digital Art
United States
Hello, everyone. My name is John, and I am currently a 3D modeler, as well as practicing digital sculptor, working independently in the CG industry. Please check out my gallery, and/or drop me a note. Thanks.

My Video Tutorials -

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anupespe Featured By Owner May 28, 2015  Hobbyist Interface Designer
awesome works
LuxXeon Featured By Owner May 28, 2015  Professional Digital Artist
IceWolf1997 Featured By Owner Apr 28, 2015
Your work is really good :D.. When subdivision modelling, are booleans ok to use, as I've heard it's better to avoid using it? If it's best to avoid them, are there any other simple methods that achieve the same/similar result?
LuxXeon Featured By Owner Apr 29, 2015  Professional Digital Artist
I agree with the advice to avoid them if possible.  I almost never use boolean operations when modeling any shape.  There are various polygonal modeling techniques which could be used to create any object, without the need for boolean procedures.  The method depends on they type of shape you're trying to achieve.  If you do use boolean operations when modeling, always do it at the lowest possible resolution level, as it's much easier then to clean up the mesh, and create a clean topology.  If you have a particular shape you're referring to, I'd be happy to look at it.
IceWolf1997 Featured By Owner Apr 29, 2015
ok thanks for the reply, i'll look up some other methods aswell :)
LuxXeon Featured By Owner Apr 29, 2015  Professional Digital Artist
Have fun with it.  It really just depends on what shape you're looking to model.  The other methods would simply be standard polygonal modeling techniques.  Everything from holes in a surface, to merging of two or more shapes, etc., are all possible without booleans if the modeler you're using has the basic tools necessary to manipulate the edges and vertex points efficiently.  Most of today's polygonal modeling packages have powerful modeling tools with which you can achieve any shape imaginable, using subdivision modeling techniques.
(1 Reply)
elmjuniper Featured By Owner Apr 19, 2015  Hobbyist Digital Artist
Wow. Your 3D art is amazing. 
LuxXeon Featured By Owner Apr 19, 2015  Professional Digital Artist
Thank you so much.
DeviantVertex Featured By Owner Mar 22, 2015  Hobbyist Digital Artist
Just wanted to say that I just found you through a group I just joined. Absolutely outstanding work, and it's particularly inspirational that you offer these excellent works for free.

Definite follow, here and on ShareCG.
LuxXeon Featured By Owner Mar 23, 2015  Professional Digital Artist
Thank you very much!  I appreciate the compliment.  I'm releasing a new model very soon; perhaps this evening, or tomorrow.  I'm at the texturing phase now.  I also have tutorials on Youtube, if you're interested in modeling in Blender or 3dsmax.  Thanks again.
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