Hi, everyone. I recently came across an old model that I had been working on this time last year, but thought I'd lost to a hard drive failure. Well, I found a very early stage of the model on one of my flash drives, and thought it would be perfect to work on, and possibly release to the community, in time for the Halloween season. So I finished up the modeling and unwrapping of all the objects (this will actually consist of many objects, and become a fully immersive 3D environment), and moved on to texture painting and baking. Initially, I thought about using a lot of high detail sculpting, and baking out micro-displacement maps, to create a very detailed set. Of course, displacement can be very CPU and GPU intensive when rendering; in some cases, even more taxing than actual geometry. So I started playing with the idea of using all Normal maps instead. I took the models into 3D Coat, and started creating the maps. There will still be plenty of geometry used to complete this set, but so far, I've been very satisfied with the results that painted normal maps, all by themselves, have provided in conveying realistic detail.
Here's a few real-time screen shots of just a few of the objects in this set, with normal maps applied. You can see the underlying polygonal geometry in the wireframes.
Hope you like it so far. I'll post more of the models as I paint them. Once everything is done, I'll package and release the entire set for use in various rendering applications, including Daz Studio, Blender, Poser, etc.