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About Digital Art / Professional Premium Member John MalcolmMale/United States Groups :icondedicated-design: Dedicated-Design
Dedication By Design
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Deviant for 3 Years
11 Month Premium Membership:
Given by fastbike1
Statistics 261 Deviations 6,436 Comments 42,834 Pageviews

Newest Deviations

Some of my latest renders. Hope you enjoy. Feel free to browse my gallery too.


These are some of the best works from friends of mine. Really great renders and artwork. I'm inspired by you all.
Hi, everyone.  This latest video is the Blender edition of my recent modeling tutorial for 3dsmax, in which I demonstrate a relatively quick and painless strategy to achieving a "nested" dodecahedron math model.  This fascinating shape is really much less complex than it appears, but creating it will take us through some very interesting, and useful techniques to seamlessly connect concentric polygonal shapes, using the Loop Tools' Bridge command. Along the way, we also utilize advanced tactics for selecting and isolating interconnected surface elements on cumbersome geometry.  The resulting model is ideal for 3D Printing; as an interesting piece of jewelry, decor; or simply as a digital design asset.

As always, thanks for watching!  Please don't forget to subscribe to my YouTube channel for many more tutorials like this one, for both Blender 3D, and Autodesk 3dsmax software packages.  Hope you find them useful.
  • Mood: Joy


I would just like to publicly thank fastbike1 for surprising me with a 12 month membership gift!  I have to say this is truly unexpected, and appreciated!  Thank you very much, Larry, and I hope you accept my offer for a custom model in return.  This made my week!  Thanks again!  
I just want to publicly thank ResourceNation for featuring my Free Bag Chair Download by LuxXeon  in their resources Hall Of Fame.  I appreciate the support. :thumbsup:


LuxXeon's Profile Picture
John Malcolm
Artist | Professional | Digital Art
United States
Hello, everyone. My name is John, and I am currently a 3D modeler, as well as practicing digital sculptor, working independently in the CG industry. Please check out my gallery, and/or drop me a note. Thanks.

My Video Tutorials -

Visit John's profile on Pinterest.

Journal History


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mal3Imagery Featured By Owner Jul 21, 2015  New Deviant Hobbyist Digital Artist
I seen one of your tutorial somewhere before and it was amazing.  Thank you so much for it.  You got an awesome gallery!
LuxXeon Featured By Owner Jul 22, 2015  Professional Digital Artist
Thank you so much.  Really appreciate that.
Cyprine2013 Featured By Owner Jul 8, 2015  Hobbyist Digital Artist
excelent stuff, thanks for making it freebies :)
LuxXeon Featured By Owner Jul 8, 2015  Professional Digital Artist
Thank you, and you're very welcome.
anupespe Featured By Owner May 28, 2015  Hobbyist Interface Designer
awesome works
LuxXeon Featured By Owner May 28, 2015  Professional Digital Artist
IceWolf1997 Featured By Owner Apr 28, 2015
Your work is really good :D.. When subdivision modelling, are booleans ok to use, as I've heard it's better to avoid using it? If it's best to avoid them, are there any other simple methods that achieve the same/similar result?
LuxXeon Featured By Owner Apr 29, 2015  Professional Digital Artist
I agree with the advice to avoid them if possible.  I almost never use boolean operations when modeling any shape.  There are various polygonal modeling techniques which could be used to create any object, without the need for boolean procedures.  The method depends on they type of shape you're trying to achieve.  If you do use boolean operations when modeling, always do it at the lowest possible resolution level, as it's much easier then to clean up the mesh, and create a clean topology.  If you have a particular shape you're referring to, I'd be happy to look at it.
IceWolf1997 Featured By Owner Apr 29, 2015
ok thanks for the reply, i'll look up some other methods aswell :)
LuxXeon Featured By Owner Apr 29, 2015  Professional Digital Artist
Have fun with it.  It really just depends on what shape you're looking to model.  The other methods would simply be standard polygonal modeling techniques.  Everything from holes in a surface, to merging of two or more shapes, etc., are all possible without booleans if the modeler you're using has the basic tools necessary to manipulate the edges and vertex points efficiently.  Most of today's polygonal modeling packages have powerful modeling tools with which you can achieve any shape imaginable, using subdivision modeling techniques.
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