Hi, everyone. Today began Daylight Savings Time (DST) in the US. The practice of advancing our clocks ahead one hour means most of us lost an hour sleep today, but we gained an extra hour of daylight! I love this time of year. It means Spring is around the corner, and longer days are upon us. Anyway, in the spirit of this idea, I spent the better part of today modeling some clocks. I had some modern styles and designs in my head for some time that I wanted to get out, and well, they turned into these models, which I've also UV unwrapped, and will package as freebies in the next day or so. Here's some wireframe
previews of the models so far:
Hope you guys like them. All three models were modeled and unwrapped, as usual, in 3dsmax, and took about an hour each to complete. The UV process took about the same. So total was roughly 6 hours this afternoon on these. I'm debating on what kind of texturing I might do here, if any. I might just offer them for use with procedural materials in whatever application you decide to render them with. Although it might be fun also to paint some textures on them too. What do you guys think? I was considering that since they are of a modern design, their surfaces would mostly consist of metal, and white or black plastic, so I'm not sure what improvements texture maps would add.