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About Digital Art / Professional Member JohnMale/United States Groups :icondedicated-design: Dedicated-Design
Dedication By Design
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Some of my latest renders. Hope you enjoy. Feel free to browse my gallery too.

Favourites

These are some of the best works from friends of mine. Really great renders and artwork. I'm inspired by you all.

Thank you.

Well, tonight was my second night working on this set.  I subdivided the base mesh once, then added some procedural details to represent stone/rock texture to the topology with modifiers, and some FFD.  I'm relatively pleased with the result here, and the polycount at this point.

skull entrance 2

The difficult and slow part, as expected, was the unwrapping.  This model actually contains two skull faces, front and back, and the entire model is asymmetric.  Below is a representation of the UV layout, both on the model, and flattened.  While island placement is not the most important aspect to me, because I'm painting this in 3D Coat directly over the model, I do have some plans on using photoshop to some capacity, and I wanted to be sure I could do that without too much effort.  My primary concern and goal in this map, as always, is very high quality (this will be at least 4000x4000 px), with no texture distortion or stretching.

Uv layout 3D

uv layout flattened

I think I have a good layout here, and I'll begin painting details tonight. Then, I'll begin working on all the smaller models, and all the other supporting objects, for this scene tomorrow evening. I still think I could accomplish the set in 3 or 4 days, although they may not be done in succession.

As always, comments or crits welcome.

  • Mood: Joy

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LuxXeon's Profile Picture
LuxXeon
John
Artist | Professional | Digital Art
United States
Hello, everyone. My name is John, and I am currently a 3D modeler, as well as practicing digital sculptor, working independently in the CG industry. Please check out my gallery, and/or drop me a note. Thanks.

My Video Tutorials - www.youtube.com/user/luxxeon3d

Journal History

Activity


Thank you.

Well, tonight was my second night working on this set.  I subdivided the base mesh once, then added some procedural details to represent stone/rock texture to the topology with modifiers, and some FFD.  I'm relatively pleased with the result here, and the polycount at this point.

skull entrance 2

The difficult and slow part, as expected, was the unwrapping.  This model actually contains two skull faces, front and back, and the entire model is asymmetric.  Below is a representation of the UV layout, both on the model, and flattened.  While island placement is not the most important aspect to me, because I'm painting this in 3D Coat directly over the model, I do have some plans on using photoshop to some capacity, and I wanted to be sure I could do that without too much effort.  My primary concern and goal in this map, as always, is very high quality (this will be at least 4000x4000 px), with no texture distortion or stretching.

Uv layout 3D

uv layout flattened

I think I have a good layout here, and I'll begin painting details tonight. Then, I'll begin working on all the smaller models, and all the other supporting objects, for this scene tomorrow evening. I still think I could accomplish the set in 3 or 4 days, although they may not be done in succession.

As always, comments or crits welcome.

  • Mood: Joy
The very very early stages of a new free model I'm working on.  Started this about an hour ago.  This is the rough block-out of what will eventually become an old, run-down, haunted cemetary.  This is a stone entrance to the graveyard from hell.  Of course, this is just the early block out, and there will be much more detail involved in this model; including some loose rocks, dirt ground, an old gate, gravestones, and a bare, twisted tree.  This will be more than just a freebie prop, but rather a full 3D scene set, which could be used for character development, animation, or some Halloween environments renders.  My personally-imposed deadline to complete this detailed set is around 3 days, but I'm only doing it in my spare time, so give or take a day.



Hope you guys like the direction so far.  Only an hour in, but I see the end in sight already.
  • Mood: Joy
Free 3D Model: Crystal Ball by LuxXeon
Free 3D Model: Crystal Ball
Every evil Witch or Warlock's favorite toy; a crystal ball, with demonic claw holder.  This detailed 3D model consists of 51,504 quad polygons, and 51,502 vertices. The object is UV Unwrapped, and comes complete with all the necessary texture maps for color (diffuse), specular (reflection), glossy (blurry reflection), and bump channels at 2048x2048 pixel resolution.  There is also a special tangent normal map included for added render detail and realism.  The ball sub-object should be capable of accepting any seamless procedural material you assign to it (glass, crystal, diamond, etc.,).

*If your render software supports it, I STRONGLY recommend using the normal map instead of the bump map for optimum detail in your renders.

You are free to use or modify this model as you see fit, for your own rendering projects or scenes. As with all my freebies, the object can be used for both commercial and non-commercial renders. You may NOT, however, resell or redistribute the model or textures, or any derivative of them; individually, or as part of a package/set.

Alternatively, you can also find and download this model from the following resource locations, including additional renders and wire-frame previews:
ShareCG.com
Turbosquid.com

*** OBJ IMPORT INSTRUCTIONS: There are 3 different OBJ files associated with this model, and one MTL file, which defines the texture placement.  You will notice that two of the three OBJ files are labeled for use in specific software applications (Poser and Blender).  For best results, it's highly recommended that you import the correct file to the corresponding software application.

You can find my previous free model here:
Free 3D Model: Witch Hat by LuxXeon
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Hi, everyone.  Just a little preview of the latest model in the Halloween model series I'm working on this month.  Every evil witch's favorite; a crystal ball, complete with "monster claw" holder.  Still in the topology phase on this one, but nearly there.  Plenty more details to add before unwrapping. This has been a fun model so far.




Hope you like it so far.  Should be complete in the next day or so.  Stay tuned.
  • Mood: Joy
Free 3D Model: Witch Hat by LuxXeon
Free 3D Model: Witch Hat
Modeled in 3dsmax, rendered in Corona renderer.

3D model of a classic, soft Phrygian-style witch's hat.  It can be used as a standalone prop, or clothing prop for existing character models.  This model consists of 12,546 polygons and 12,618 vertices, and 100% quad topology. The model is UV Unwrapped, and comes with all the necessary texture maps for color (diffuse), specular (reflection), glossy (blurry reflection), and bump channels at 2048x2048 pixel resolution.  There are also special tangent normal maps for added render detail.  I recommend using the normal map for the skullband object especially. Custom seamless procedural materials will work fine on both sub-objects as well.

You are free to use or modify this model as you see fit, for your own rendering projects or scenes. As with all my freebies, the object can be used for both commercial and non-commercial renders. You may NOT, however, resell or redistribute the model or textures, or any derivative of them; individually, or as part of a package/set.

Alternatively, you can also find and download this model from the following resource locations, including additional renders and wire-frame previews:
ShareCG.com
Turbosquid.com

*** OBJ IMPORT INSTRUCTIONS: There are 3 different OBJ files associated with this model, and one MTL file, which defines the texture placement.  You will notice that two of the three OBJ files are labeled for use in specific software applications (Poser and Blender).  For best results, it's highly recommended that you import the correct file to the corresponding software application.

You can find my previous free model here:
Free 3D Model: Royal Chesterfield Ottoman
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:iconsurride:
surride Featured By Owner Sep 16, 2014  Hobbyist Digital Artist
Thank you for sharing your models!
I have used two of them here: surride.deviantart.com/art/HD-…
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:iconluxxeon:
LuxXeon Featured By Owner Sep 16, 2014  Professional Digital Artist
I'm happy to know you found them useful, and it's a great pleasure to see them used in such an excellent render.  Well done, and thanks for the mention!
Reply
:iconandreipriss:
AndreiPriss Featured By Owner Sep 10, 2014  Student Digital Artist
I was checking you gallery John, really impressive skills. Keep those superb models coming! 
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:iconlilothestitch:
Lilothestitch Featured By Owner Sep 9, 2014  Student Artist
When you make 3D models, do you also rig them as well?
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:iconluxxeon:
LuxXeon Featured By Owner Sep 9, 2014  Professional Digital Artist
I can do rigging, yes, but I have not yet released any models which required rigging.  
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:iconlilothestitch:
Lilothestitch Featured By Owner Sep 9, 2014  Student Artist
Sorry for asking but did you find a time to work on my request yet?
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:iconluxxeon:
LuxXeon Featured By Owner Sep 10, 2014  Professional Digital Artist
I'm sorry but I did not have the opportunity to start your request yet.  I certainly would like to begin at least one of the characters soon, but the soonest timeframe would seem to be at least another couple weeks.  I've got so many projects backed up, and some are paid commission work for studios which I depend on for income.
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:iconfractal2cry:
fractal2cry Featured By Owner Sep 5, 2014
yes amazing talent ty so much for sharing!
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:iconluxxeon:
LuxXeon Featured By Owner Sep 5, 2014  Professional Digital Artist
Thank you for all the comments.  I truly appreciate the feedback, and hope you find a use for some of them.  Thanks again!
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