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About Digital Art / Professional Member JohnMale/United States Groups :icondedicated-design: Dedicated-Design
Dedication By Design
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Deviant for 2 Years
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Some of my latest renders. Hope you enjoy. Feel free to browse my gallery too.

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These are some of the best works from friends of mine. Really great renders and artwork. I'm inspired by you all.
Hey everyone.  Been a while since I posted, and certainly been a while since I updated my last project; all with good reason, unfortunately.  The Skull Entrance / Haunted Cemetery scene I was working on before the Halloween holiday was lost to a hard drive failure, and never finished.  The reason I had not been posting updates of this scene was that I spent the last two weeks recovering my work, and purchasing a new workstation.  I'm back in full swing, but I was not able to fully salvage my last project, which was the skull entrance, and that's the reason it was never released in time for Halloween.

I contemplated starting something else, since the time for such a freebie seemed past by the time I got up and running again, and I only had some rough draft of the original creation, so I would have had to start over virtually from scratch again.  I actually continued working on the project from the point I had saved, but I'm not sure it's worth the time and effort at this point, being it's well past the ideal season for such a themed object.  However, the scene is very complex, and I'd hate to see it abandoned entirely.  So, I'll continue to work on it, but I'll probably release some other freebies in the meantime.  Sorry to anyone who had been waiting on this model for a project, but it's been a disappointing couple weeks here as well.  At least 40hrs of work was flushed down the drain, so to speak, and I also lost several other models I had been working on. I'm currently doing some freelance work with a local studio to make up for the money I had to invest in purchasing a new workstation, so I haven't been able to work on personal stuff as often as I'd like lately.  I'll be releasing some new stuff again very soon, so stay tuned.

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LuxXeon's Profile Picture
LuxXeon
John
Artist | Professional | Digital Art
United States
Hello, everyone. My name is John, and I am currently a 3D modeler, as well as practicing digital sculptor, working independently in the CG industry. Please check out my gallery, and/or drop me a note. Thanks.

My Video Tutorials - www.youtube.com/user/luxxeon3d

Journal History

Activity


Free 3D Model: Xmas Bells by LuxXeon
Free 3D Model: Xmas Bells
3D model of a traditional holiday bells, associated with Christmas for a long time.  This model consists of 39,970 polygons and 47,984 vertices. The model has been UV Unwrapped, and comes with UV templates to help create your own texture maps, if desired. However, texture maps are not necessary for this model, as procedural materials in any given render engine will work well for most realistic rendering.  All of the preview renders were done using native procedural maps in 3dsmax, rendered with the Corona render engine.

Available in 3dsmax scene file, and OBJ file formats, for wide range of compatibility.  The .max file is compatible with 3dsmax 2012 or higher.  The OBJ files come scaled specifically for import into various applications.

You are free to use or modify this model as you see fit, for your own rendering projects or scenes. As with all my freebies, the object can be used for both commercial and non-commercial renders. You may NOT, however, resell or redistribute the model or textures, or any derivative of them; individually, or as part of a package/set.

Alternatively, you can also find and download this model from the following resource locations, including additional renders and wire-frame previews:

Turbosquid.com
ShareCG.com

*** OBJ IMPORT INSTRUCTIONS: There are 3 different OBJ files associated with this model, and one MTL file, which defines the material definitions.  You will notice that two of the three OBJ files are labeled for use in specific software applications (Poser and Blender).  For best results, it's highly recommended that you import the correct file to the corresponding software application.

You can find my previous free model here:
Free 3D Model: Roasted Turkey
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Free 3D Model: Roasted Turkey by LuxXeon
Free 3D Model: Roasted Turkey
3D model of a classic roasted turkey, the centerpiece of contemporary Thanksgiving holiday food.  It can be used as a standalone prop, or as part of an existing still life, or culinary-themed render.  This low-polygon model consists of 2,384 polygons and 4,786 vertices. The topology is 100% quads, and as a low poly object, depends heavily on the included high-resolution texture maps for detail. The model is carefully UV Unwrapped, and comes with all the necessary texture maps for modern PBR (Physically Based Rendering); color (diffuse), specular (reflection), glossy (blurry reflection), and bump channels at 4048x4048 pixel resolution.  There is also a special tangent normal map included in the maps folder, for added render detail and realism.

*If your render software supports it, I STRONGLY recommend using the normal map instead of the bump map for optimum detail in your renders.

Available in 3dsmax scene file, and OBJ file formats, for wide range of compatibility.  The .max file is compatible with 3dsmax 2012 or higher.  The OBJ files come scaled specifically for import into various applications.

You are free to use or modify this model as you see fit, for your own rendering projects or scenes. As with all my freebies, the object can be used for both commercial and non-commercial renders. You may NOT, however, resell or redistribute the model or textures, or any derivative of them; individually, or as part of a package/set.

Alternatively, you can also find and download this model from the following resource locations, including additional renders and wire-frame previews:
Turbosquid.com
ShareCG.com

*** OBJ IMPORT INSTRUCTIONS: There are 3 different OBJ files associated with this model, and one MTL file, which defines the texture placement.  You will notice that two of the three OBJ files are labeled for use in specific software applications (Poser and Blender).  For best results, it's highly recommended that you import the correct file to the corresponding software application.

You can find my previous free model here:
Free 3D Model: Crystal Ball
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Hey everyone.  Been a while since I posted, and certainly been a while since I updated my last project; all with good reason, unfortunately.  The Skull Entrance / Haunted Cemetery scene I was working on before the Halloween holiday was lost to a hard drive failure, and never finished.  The reason I had not been posting updates of this scene was that I spent the last two weeks recovering my work, and purchasing a new workstation.  I'm back in full swing, but I was not able to fully salvage my last project, which was the skull entrance, and that's the reason it was never released in time for Halloween.

I contemplated starting something else, since the time for such a freebie seemed past by the time I got up and running again, and I only had some rough draft of the original creation, so I would have had to start over virtually from scratch again.  I actually continued working on the project from the point I had saved, but I'm not sure it's worth the time and effort at this point, being it's well past the ideal season for such a themed object.  However, the scene is very complex, and I'd hate to see it abandoned entirely.  So, I'll continue to work on it, but I'll probably release some other freebies in the meantime.  Sorry to anyone who had been waiting on this model for a project, but it's been a disappointing couple weeks here as well.  At least 40hrs of work was flushed down the drain, so to speak, and I also lost several other models I had been working on. I'm currently doing some freelance work with a local studio to make up for the money I had to invest in purchasing a new workstation, so I haven't been able to work on personal stuff as often as I'd like lately.  I'll be releasing some new stuff again very soon, so stay tuned.

Hi, everyone.  Thanks so much for the support.  I've been making progress today with the Haunted Cemetary/Skull Entrance set, and have completed the "base" textures, which will represent the stone ground and entrance.  Here are some screen caps, using the real time renderer in Marmoset Toolbag 2, showing the preliminary textures.  These are NOT the final, photo-realistic textures, by any means.  This is simply a base paint-over, a quick "start" to much more detailed textures, to give it a rocky appearance.  I'll be hand-painting many layers over these maps, for more detail, and begin creating the other models which will populate this scene.


Skull01


screen02


skull03


skull04


skull05


skull06


skull06


skull07


skull08

See you soon with more from this set.  Starting now to model some loose rocks, gravestones, and other spooky stuff.  I'm thinking of a gate/fence or rock wall to surround the scene too.

  • Mood: Joy

Thank you.

Well, tonight was my second night working on this set.  I subdivided the base mesh once, then added some procedural details to represent stone/rock texture to the topology with modifiers, and some FFD.  I'm relatively pleased with the result here, and the polycount at this point.

skull entrance 2

The difficult and slow part, as expected, was the unwrapping.  This model actually contains two skull faces, front and back, and the entire model is asymmetric.  Below is a representation of the UV layout, both on the model, and flattened.  While island placement is not the most important aspect to me, because I'm painting this in 3D Coat directly over the model, I do have some plans on using photoshop to some capacity, and I wanted to be sure I could do that without too much effort.  My primary concern and goal in this map, as always, is very high quality (this will be at least 4000x4000 px), with no texture distortion or stretching.

Uv layout 3D

uv layout flattened

I think I have a good layout here, and I'll begin painting details tonight. Then, I'll begin working on all the smaller models, and all the other supporting objects, for this scene tomorrow evening. I still think I could accomplish the set in 3 or 4 days, although they may not be done in succession.

As always, comments or crits welcome.

  • Mood: Joy

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:icondlefik2014:
dlefik2014 Featured By Owner Nov 10, 2014  New member Hobbyist Digital Artist
Hey Lux! Render8 here. Just starting a new DA account and kind of jumping ship on my old one. It was a bit of a tough decision to make but I'm getting out of the Poser/Daz days and looking to start a fresh new journey into modeling and keeping my work a little more professional, if that's how you want to put it lol. no more erotic stuff from me I think. Anyhow, you popped into mind right off the bat and wanted to keep you on the watch list. Hope all is good with you and keep doing the amazing work you do. :)
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:iconluxxeon:
LuxXeon Featured By Owner Nov 11, 2014  Professional Digital Artist
Hi, dlefik (sorry, don't know your real name, I'm John).  I'm really glad to hear you're taking the high road, and working to improve your skills, and continue modeling in the mainstream now.  I can say with certainty that it will help your professional resume to take that journey, and open doors that otherwise may have been locked in the past.  Your rendering has always been excellent, in a high level of realism.  I haven't looked at your modeling work yet, but I intend to later today.  I'd love to talk shop with you, and discuss anything related to modeling workflows.  I'm a little pressed for time at the moment, but I'll be available later this evening, so feel free to hit me up with a note if there's anything you'd like to talk about specifically.  I'll be sure to check out your new profile here on DA later as well.  Great to hear from you, and look forward to seeing your modeling and new profile works!
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:icondlefik2014:
dlefik2014 Featured By Owner Nov 11, 2014  New member Hobbyist Digital Artist
No problem John. Name's Don. I totally understand being pressed for time these days. I've got quite a few days like that myself. Yeah, thought it was time to start fresh and get out of the stage I was in with the Poser thing. I think honestly it was getting a little out of control and really wasn't the kind of thing I truly wanted to do. So, I thought to start me a new profile and keep everything on a more family oriented, professional type of level, even though I'm far from being as advanced as I should be for all these years spent doing this stuff. I guess getting into a comfort zone of premade stuff tends to be a bad habit that's hard to kick, and honestly, the level of satisfaction and fun factor of doing your own modeling is much higher. 

I'll definitely note ya though if anything comes up I may have a question about, and honestly, I appreciated the time taken out to get back with me.
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:iconsurride:
surride Featured By Owner Sep 16, 2014  Hobbyist Digital Artist
Thank you for sharing your models!
I have used two of them here: surride.deviantart.com/art/HD-…
Reply
:iconluxxeon:
LuxXeon Featured By Owner Sep 16, 2014  Professional Digital Artist
I'm happy to know you found them useful, and it's a great pleasure to see them used in such an excellent render.  Well done, and thanks for the mention!
Reply
:iconandreipriss:
AndreiPriss Featured By Owner Sep 10, 2014  Student Digital Artist
I was checking you gallery John, really impressive skills. Keep those superb models coming! 
Reply
:iconlilothestitch:
Lilothestitch Featured By Owner Sep 9, 2014  Student Artist
When you make 3D models, do you also rig them as well?
Reply
:iconluxxeon:
LuxXeon Featured By Owner Sep 9, 2014  Professional Digital Artist
I can do rigging, yes, but I have not yet released any models which required rigging.  
Reply
:iconlilothestitch:
Lilothestitch Featured By Owner Sep 9, 2014  Student Artist
Sorry for asking but did you find a time to work on my request yet?
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