|These are some of the best works from friends of mine. Really great renders and artwork. I'm inspired by you all.|
Hello, everyone. My name is John, and I am currently a 3D modeler, as well as practicing digital sculptor, working independently in the CG industry. Please check out my gallery, and/or drop me a note. Thanks.|
My Video Tutorials - www.youtube.com/user/luxxeon3d
Hi, everyone. Thanks so much for the support. I've been making progress today with the Haunted Cemetary/Skull Entrance set, and have completed the "base" textures, which will represent the stone ground and entrance. Here are some screen caps, using the real time renderer in Marmoset Toolbag 2, showing the preliminary textures. These are NOT the final, photo-realistic textures, by any means. This is simply a base paint-over, a quick "start" to much more detailed textures, to give it a rocky appearance. I'll be hand-painting many layers over these maps, for more detail, and begin creating the other models which will populate this scene.
See you soon with more from this set. Starting now to model some loose rocks, gravestones, and other spooky stuff. I'm thinking of a gate/fence or rock wall to surround the scene too.
Well, tonight was my second night working on this set. I subdivided the base mesh once, then added some procedural details to represent stone/rock texture to the topology with modifiers, and some FFD. I'm relatively pleased with the result here, and the polycount at this point.
The difficult and slow part, as expected, was the unwrapping. This model actually contains two skull faces, front and back, and the entire model is asymmetric. Below is a representation of the UV layout, both on the model, and flattened. While island placement is not the most important aspect to me, because I'm painting this in 3D Coat directly over the model, I do have some plans on using photoshop to some capacity, and I wanted to be sure I could do that without too much effort. My primary concern and goal in this map, as always, is very high quality (this will be at least 4000x4000 px), with no texture distortion or stretching.
I think I have a good layout here, and I'll begin painting details tonight. Then, I'll begin working on all the smaller models, and all the other supporting objects, for this scene tomorrow evening. I still think I could accomplish the set in 3 or 4 days, although they may not be done in succession.
As always, comments or crits welcome.