|These are some of the best works from friends of mine. Really great renders and artwork. I'm inspired by you all.|
Hello, everyone. My name is John, and I am currently a 3D modeler, as well as practicing digital sculptor, working independently in the CG industry. Please check out my gallery, and/or drop me a note. Thanks.|
My Video Tutorials - www.youtube.com/user/luxxeon3d
*UPDATE: After some careful consideration, I conceded that my first version of this model had some practicality flaws (thanks to kobaltkween for pointing that out), I went ahead and made some changes to the overall dimensions of the cushions, and their surface distance, to ensure the physics would hold up in a realistic scenario. Fortunately, this fundamental change to the design didn't mean I had to start the cushions from scratch. I was able to change them parametrically, and quickly, with some modifiers. I was also lucky these changes didn't affect the UV's much, and I didn't need to re-texture the models. Anyway, here's a quick production render illustrating the changes. As you can see, compared to the wireframes I posted earlier, the seats of the sofa now contain much more practical surface area, and match the original disk cushions almost exactly in this regard. I think this solves the impracticality problem of the model, as it were. Now I will have to smooth some of the tufting, as the deformations have created much more pronounced ridges. Hopefully, I won't have to UV unwrap again, but it's possible relaxing the UV's may become stretched.
Here's some wires of (nearly finished) reproduction model of brilliant furniture designer, George Nelson's, iconic Marshmallow Sofa; originally manufactured through the Herman Miller Company.
When I decided to model this beautiful sofa, the first thought that came to mind was to create a revised edition, with a new style of cushions. The original Marshmallow Sofa, as some of you may know, had 18 "marshmallow" like, cylindrical cushion disks fixed on the tubular metal frame. Sure, they looked like squished marshmallows, but I was inclined to improve the comfort level, and incorporate "plush" cushions instead. So I came up with a tufted, pouf design, which I felt would be more inviting and softer in appearance. So far in my research of this sofa, I haven't seen anyone deviate from the original concept of the marshmallow cushions, so I'm satisfied this will be unique.
View the wireframes below, and let me know your thoughts. The tufting and seams of the cushions are modeled in, and high poly. However, if a user has need for a more low-poly object, it would be simple enough to bake the details in these cushions to some proxy objects as normal maps. I have, however, also texture unwrapped the entire model as individual parts, and will provide this freebie with it's own color and normal maps for the cushions.
I'll probably have this released as a downloadable freebie model in OBJ and .MAX native file formats by tomorrow, as I am currently working on unwrapping and texturing. In the meantime, feedback on the model is welcome, and appreciated. Thanks!