Shop Mobile More Submit  Join Login
About Digital Art / Professional Premium Member John MalcolmMale/United States Groups :icondedicated-design: Dedicated-Design
Dedication By Design
Recent Activity
Deviant for 3 Years
4 Week Premium Membership:
Given by LoByteSo
Statistics 252 Deviations 6,324 Comments 39,618 Pageviews

Newest Deviations

Some of my latest renders. Hope you enjoy. Feel free to browse my gallery too.

Favourites

These are some of the best works from friends of mine. Really great renders and artwork. I'm inspired by you all.
UPDATE: 4/25/2015!  I've created a tutorial for this object also using Blender 2.74.  This Blender tutorial translates the techniques used in my 3dsmax video, to Blender.  The process here is virtually the same, with only some minor differences in workflow and tool function.  Be sure you have the Add Mesh: Extra Objects add-on enabled in User Preferences.  This tutorial depends on the Math Functions > Solids script in Blender to follow along.



In the followig tutorial, I'll demonstrate an easy method to modeling a floral-style star ball, without any add-ons or plugins.  This is an addendum to my previous star ball tutorial, in which we used a tool that was very specific to 3dsmax.  The workflow presented in this example is universal to most 3d modeling techniques, and could easily translate to any capable polygon modeling package; like Maya, Modo, or Blender.  Hopefully you'll find this video fun and useful in some way, and maybe learn something interesting.  Please don't forget to subscribe to my channel for many more modeling tutorials.  Thank you, and enjoy.


Floral Star Ball Technique

If you're interested, you might wish to also check out my previous linked star ball video, using the free Megabevel modifier:
Modeling A Linked Star Ball In 3dsmax
  • Mood: Joy

Activity


I just want to publicly thank ResourceNation for featuring my Free Bag Chair Download by LuxXeon  in their resources Hall Of Fame.  I appreciate the support. :thumbsup:

deviantID

LuxXeon's Profile Picture
LuxXeon
John Malcolm
Artist | Professional | Digital Art
United States
Hello, everyone. My name is John, and I am currently a 3D modeler, as well as practicing digital sculptor, working independently in the CG industry. Please check out my gallery, and/or drop me a note. Thanks.

My Video Tutorials - www.youtube.com/user/luxxeon3d

Visit John's profile on Pinterest.

Journal History

Comments


Add a Comment:
 
:iconicewolf1997:
IceWolf1997 Featured By Owner Apr 28, 2015
Your work is really good :D.. When subdivision modelling, are booleans ok to use, as I've heard it's better to avoid using it? If it's best to avoid them, are there any other simple methods that achieve the same/similar result?
Reply
:iconluxxeon:
LuxXeon Featured By Owner Apr 29, 2015  Professional Digital Artist
I agree with the advice to avoid them if possible.  I almost never use boolean operations when modeling any shape.  There are various polygonal modeling techniques which could be used to create any object, without the need for boolean procedures.  The method depends on they type of shape you're trying to achieve.  If you do use boolean operations when modeling, always do it at the lowest possible resolution level, as it's much easier then to clean up the mesh, and create a clean topology.  If you have a particular shape you're referring to, I'd be happy to look at it.
Reply
:iconicewolf1997:
IceWolf1997 Featured By Owner Apr 29, 2015
ok thanks for the reply, i'll look up some other methods aswell :)
Reply
:iconluxxeon:
LuxXeon Featured By Owner Apr 29, 2015  Professional Digital Artist
Have fun with it.  It really just depends on what shape you're looking to model.  The other methods would simply be standard polygonal modeling techniques.  Everything from holes in a surface, to merging of two or more shapes, etc., are all possible without booleans if the modeler you're using has the basic tools necessary to manipulate the edges and vertex points efficiently.  Most of today's polygonal modeling packages have powerful modeling tools with which you can achieve any shape imaginable, using subdivision modeling techniques.
Reply
(1 Reply)
:iconelmjuniper:
elmjuniper Featured By Owner Apr 19, 2015  Hobbyist Digital Artist
Wow. Your 3D art is amazing. 
Reply
:iconluxxeon:
LuxXeon Featured By Owner Apr 19, 2015  Professional Digital Artist
Thank you so much.
Reply
:icondeviantvertex:
DeviantVertex Featured By Owner Mar 22, 2015  Hobbyist Digital Artist
Just wanted to say that I just found you through a group I just joined. Absolutely outstanding work, and it's particularly inspirational that you offer these excellent works for free.

Definite follow, here and on ShareCG.
Reply
:iconluxxeon:
LuxXeon Featured By Owner Mar 23, 2015  Professional Digital Artist
Thank you very much!  I appreciate the compliment.  I'm releasing a new model very soon; perhaps this evening, or tomorrow.  I'm at the texturing phase now.  I also have tutorials on Youtube, if you're interested in modeling in Blender or 3dsmax.  Thanks again.
Reply
:icondeviantvertex:
DeviantVertex Featured By Owner Mar 23, 2015  Hobbyist Digital Artist
And how! Definitely gonna be looking for you on Youtube now!
Reply
:iconluxxeon:
LuxXeon Featured By Owner Mar 23, 2015  Professional Digital Artist
Thanks. Here's a link to my channel:
www.youtube.com/user/luxxeon3d
Reply
Add a Comment: