Hey guys. Just wanted to share another video, illustrating how to quickly model a Phillips-style round screw head, in quads, without booleans or lots of mesh cleanup. I'm using 3dsmax for this, but the techniques I'm using in this video should easily translate to just about any modeling package, with some procedure modifications, depending on the software.
There's various different ways to attack this kind of model, and I know there's tons of tutorials on it already, but I haven't seen any videos out there which use this same technique. I prefer this method to most other ways, because not only is it fast, the result is fairly clean, and leaves you with a lot of options to tweak the geometry if you wish.
Anyway, I'm sorry but this video does not have audio again. I just can't get my mic working properly yet. However, I do have annotations throughout the clip, so be sure you have your annotations enabled in Youtube, if you do not see them at automatically.
If you have any questions, or aren't sure about anything I did here, please let me know. As mentioned, this technique should translate to any modeling package, with just some minor differences. Give it a shot.
|Hello, everyone. My name is John, and I am currently a 3D modeler, as well as practicing digital sculptor, working independantly in the CG industry. Please check out my gallery, and/or drop me a note. Thanks.|